Backgammon

Play Backgammon with others in the best room in the internet - Play65
The Most Popular Skill Game in the World!

Backgammon for real money

Playing Backgammon on Play65™ is exactly the same as in real life, only you get to meet exciting people from all over the world and play against them for Real Money.
Before playing Backgammon for Real money, you must deposit money into your account.
There are two ways to start playing for Real money after depositing money; joining an existing table or creating a new table. In both ways, there is a stake involved in the game and the winner takes everything and pays a small fee.
Click here to view our commissions on Real Money games.

Object of the Game

The object of the game is for each player to bring all his checkers into his home board, and then to bear them off the board. The first player to clear all his checkers off the board is the winner.

Timers in the game

There are two types of timers when playing Backgammon in Play65™:

Move Timer - this timer displays the time you have left to make a move. It is reset after each move. If this timer expires, the global timer will start ticking.

Global Timer - this timer starts ticking only when the move timer expires. The global timer is set for the entire game.

The Doubling Cube

Backgammon is played for an agreed wager (or number of points in the tournament play). During the course of the game, a player who feels he has a sufficient advantage may propose doubling his stakes. He may do so, only at the start of his turn, and before he has rolled the dice. A player who is offered a double may refuse, in which case he concedes the game and pays the original wager. Otherwise, he must accept the double and play on for the new higher stakes. A player who accepts a double becomes the owner of the cube and only he may make the next double. Subsequent doubles in the same game are called redoubles. If a player refuses a redouble, he must pay the wager that was at stake prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes. Redoubles can increase the original wager by up to 64 times.

Gammons and Backgammons

At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube (the original wager or one point if there have been no doubles). However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube. Moreover, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winners' home board, he is backgammon and loses three times the value of the doubling cube.

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